Karl D.D. Willis.

Creative Interactive Experiences as Production

Creative Interactive Experiences as Production (PDF 380k) – A paper presented to ‘The First International Symposium on Culture, Creativity and Interaction Design (CCID 2006)’ on September 12, 2006 in London, UK.

This paper examines the shift of interactive art away from user consumption towards systems for user production and artistic creation. Examples of creativity focused systems are examined in the form of the author’s interactive drawing system entitled Light Tracer and Toshio Iwai’s Electroplankton title for the Nintendo DS handheld game console. It is argued that in order for the user to make a creative contribution, interactive systems must afford the user appropriate freedom to create. Furthermore it is argued that, along with the aesthetic responses of such systems, the moment of interaction itself should be valued and gauged in an expanded definition of creativity and production.