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	<title>Karl D.D. Willis &#187; Research</title>
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	<link>http://www.darcy.co.nz</link>
	<description>Interaction Design, Media Art, &#38; Research</description>
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		<title>Animation &amp; Sequential Art Principles for Handheld Projector Interaction</title>
		<link>http://www.darcy.co.nz/research/animation-sequential-art-principles-for-handheld-projector-interaction/</link>
		<comments>http://www.darcy.co.nz/research/animation-sequential-art-principles-for-handheld-projector-interaction/#comments</comments>
		<pubDate>Sat, 22 May 2010 22:42:15 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=374</guid>
		<description><![CDATA[<p>A paper presented at the <a href="http://eis.comp.lancs.ac.uk/workshops/ubiproject2010/">Ubiprojection Workshop on Personal Projection</a> at the <a href="http://www.pervasive2010.org/">Pervasive 2010 conference</a> in Helsinki, Finland.</p>

<p><a href="http://darcy.co.nz/folio/research/Ubiprojection2010.pdf">Animation &#038; Sequential Art Principles for Handheld Projector Interaction </a> (PDF 563K). The abstract is as follows:</p>

<p>We present a brief history of historic handheld projection devices and introduce design techniques for handheld projector interaction that draw from the principles of traditional animation and sequential art. Our approach is to utilize the movement of the handheld projector to express the motion and physicality of projected foreground objects. Users interact and control the projected image by moving and gesturing with the handheld projector itself. The overall interaction metaphor, <a href="http://www.darcy.co.nz/research/motionbeam-designing-for-movement-with-handheld-projectors/">MotionBeam</a>, is applicable in a wide range of scenarios ranging from the behavior of interface elements to interaction with game characters.</p>]]></description>
			<content:encoded><![CDATA[<div class="gallery">      <a href="http://www.darcy.co.nz/folio/research/ubiprojection-lantern.gif" title="Belt-mounted Magic Lantern" class="gallery_item floatbox" rev="group:animation-sequential-art-principles-for-handheld-projector-interaction"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/53ff0da0adec0b2ac8124888f609c979.gif" alt="Belt-mounted Magic Lantern" /></a><a href="http://www.darcy.co.nz/folio/research/ubiprojection-slides.jpg" title="Magic Lantern Slides" class="gallery_item floatbox" rev="group:animation-sequential-art-principles-for-handheld-projector-interaction"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/9e80bf9c73389e7469330d144499faf1.jpg" alt="Magic Lantern Slides" /></a><a href="http://www.darcy.co.nz/folio/research/ubiprojection-huhtamo.gif" title="Prof. Erkki Huhtamo" class="gallery_item floatbox" rev="group:animation-sequential-art-principles-for-handheld-projector-interaction"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/3319f0759728e6966a00aba648221854.gif" alt="Prof. Erkki Huhtamo" /></a><a href="http://www.darcy.co.nz/folio/research/ubiprojection-utsushie.gif" title="Utsushi-e Performance" class="gallery_item floatbox" rev="group:animation-sequential-art-principles-for-handheld-projector-interaction"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/a21545964763066c4b69d6d0f5313722.gif" alt="Utsushi-e Performance" /></a><a href="http://www.darcy.co.nz/folio/research/ubiprojection-furo.gif" title="'Furo' Utsushi-e Projector" class="gallery_item floatbox" rev="group:animation-sequential-art-principles-for-handheld-projector-interaction"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/489ec53461dac31881769d064a2c789b.gif" alt="'Furo' Utsushi-e Projector" /></a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>12Pixels: Exploring Social Drawing on Mobile Phones</title>
		<link>http://www.darcy.co.nz/research/12pixels-exploring-social-drawing-on-mobile-phones/</link>
		<comments>http://www.darcy.co.nz/research/12pixels-exploring-social-drawing-on-mobile-phones/#comments</comments>
		<pubDate>Sat, 22 May 2010 21:19:49 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=369</guid>
		<description><![CDATA[<p>A research paper detailing the release of the <a href="http://12pixels.com/"><em>12Pixels</em></a> drawing system in the Japanese market. The paper was presented at <a href="http://www.pervasive2010.org/">Pervasive 2010</a> in Helsinki and was awarded the <a href="http://www.pervasive2010.org/awards.html"><em>Best Presentation Award</em></a>.</p>

<p><a href="http://darcy.co.nz/folio/research/12Pixels-Pervasive2010.pdf">12Pixels: Exploring Social Drawing on Mobile Phones</a> (PDF 1.2M). The abstract is as follows:</p>
<p>In this paper we present the design and development of 12Pixels, a novel interface, application, and social web service that allows people to create and share drawings directly from a regular mobile phone. We detail the release of 12Pixels as a service in Japan and analyze trends that emerged from user data collected. Our analysis and insights provide useful ground-level experiences with social drawing and mobile content creation.</p>
]]></description>
			<content:encoded><![CDATA[<div class="gallery">      <a href="http://www.darcy.co.nz/folio/research/12pixels-postcard.gif" title="12Pixels Postcard" class="gallery_item floatbox" rev="group:12pixels-exploring-social-drawing-on-mobile-phones"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/275d2afa07852fac44f2fea21a15a3e1.gif" alt="12Pixels Postcard" /></a><a href="http://www.darcy.co.nz/folio/research/12pixels-color.gif" title="12Pixels Colour Interface" class="gallery_item floatbox" rev="group:12pixels-exploring-social-drawing-on-mobile-phones"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/47169f32d58fc0cbf7a666ffb1b27d2f.gif" alt="12Pixels Colour Interface" /></a><a href="http://www.darcy.co.nz/folio/research/12pixels-ux.jpg" title="12Pixels User Experience Session" class="gallery_item floatbox" rev="group:12pixels-exploring-social-drawing-on-mobile-phones"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/a40f46195bd0a28f5cb950cbd3211dc5.jpg" alt="12Pixels User Experience Session" /></a><a href="http://www.darcy.co.nz/folio/research/12pixels-imagery.gif" title="12Pixels User Drawings" class="gallery_item floatbox" rev="group:12pixels-exploring-social-drawing-on-mobile-phones"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/b3ed12d0063506a0d2b3ee047d3b992e.gif" alt="12Pixels User Drawings" /></a><a href="http://www.darcy.co.nz/folio/research/12pixels-accessory.gif" title="12Pixels Crystal Accessory Service" class="gallery_item floatbox" rev="group:12pixels-exploring-social-drawing-on-mobile-phones"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/6734e7f05652473e787cc7d1ad5be69e.gif" alt="12Pixels Crystal Accessory Service" /></a></div>
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		<item>
		<title>MotionBeam: Designing for Movement with Handheld Projectors</title>
		<link>http://www.darcy.co.nz/research/motionbeam-designing-for-movement-with-handheld-projectors/</link>
		<comments>http://www.darcy.co.nz/research/motionbeam-designing-for-movement-with-handheld-projectors/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 03:25:14 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=350</guid>
		<description><![CDATA[<p>'MotionBeam' is an interaction metaphor for handheld projectors that I have been working on with Ivan Poupyrev at <a href="http://disneyresearch.com/">Disney Research</a>. The paper below shows our early results and was presented at CHI 2010 in Atlanta, GA.</p>

<p><a href="http://darcy.co.nz/folio/research/MotionBeam-CHI2010.pdf">MotionBeam: Designing for Movement with Handheld Projectors</a> (PDF 216k) / <a href="http://darcy.co.nz/folio/research/MotionBeam-CHI2010-Poster.pdf">Poster</a> (PDF 244k). The abstract is as follows:</p>
<p>In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement of a handheld projector to better express the motion and physicality of projected objects. Finally we present the first iteration of a projected character design that uses the MotionBeam metaphor for user interaction.</p>]]></description>
			<content:encoded><![CDATA[<div class="gallery">      <a href="http://www.darcy.co.nz/folio/research/motionbeam-concept.gif" title="MotionBeam Concept Image" class="gallery_item floatbox" rev="group:motionbeam-designing-for-movement-with-handheld-projectors"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/1e8829d6cbadcd0e346d9739195a3cec.gif" alt="MotionBeam Concept Image" /></a><a href="http://www.darcy.co.nz/folio/research/motionbeam-metaphor.gif" title="MotionBeam Interaction Metaphor" class="gallery_item floatbox" rev="group:motionbeam-designing-for-movement-with-handheld-projectors"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/c98e50b6d0b6da8cda954783606caaa8.gif" alt="MotionBeam Interaction Metaphor" /></a><a href="http://www.darcy.co.nz/folio/research/motionbeam-terminology.gif" title="MotionBeam Terminology" class="gallery_item floatbox" rev="group:motionbeam-designing-for-movement-with-handheld-projectors"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/a144ada51f33cdf8019902fb977409a0.gif" alt="MotionBeam Terminology" /></a><a href="http://www.darcy.co.nz/folio/research/motionbeam-physics.gif" title="MotionBeam Physics Interaction" class="gallery_item floatbox" rev="group:motionbeam-designing-for-movement-with-handheld-projectors"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/0928d8819afe3fdfc2825c8bb39bd7e9.gif" alt="MotionBeam Physics Interaction" /></a><a href="http://www.darcy.co.nz/folio/research/motionbeam-perspective.gif" title="MotionBeam Perspective Interaction" class="gallery_item floatbox" rev="group:motionbeam-designing-for-movement-with-handheld-projectors"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/c218e78d9eeeba130e9724d18b668fde.gif" alt="MotionBeam Perspective Interaction" /></a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Alchemy: Experiments in Interactive Drawing, Creativity, &amp; Serendipity</title>
		<link>http://www.darcy.co.nz/research/alchemy-experiments-in-interactive-drawing-creativity-serendipity/</link>
		<comments>http://www.darcy.co.nz/research/alchemy-experiments-in-interactive-drawing-creativity-serendipity/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:20:45 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=331</guid>
		<description><![CDATA[Alchemy: Experiments in Interactive Drawing, Creativity, &#038; Serendipity (PDF 572k) &#8211; A demo paper presented at the ACM Creativity &#038; Cognition 2009 Conference in Berkeley, USA. The abstract is as follows:
-
This paper presents an overview of Alchemy, an experimental drawing application aimed at exploring how we can sketch, draw, and create on computers in new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darcy.co.nz/folio/research/AlchemyCC09.pdf">Alchemy: Experiments in Interactive Drawing, Creativity, &#038; Serendipity</a> (PDF 572k) &#8211; A demo paper presented at the ACM Creativity &#038; Cognition 2009 Conference in Berkeley, USA. The abstract is as follows:<br />
-<br />
This paper presents an overview of <em>Alchemy</em>, an experimental drawing application aimed at exploring how we can sketch, draw, and create on computers in new ways. <em>Alchemy</em> focuses on the absolute initial stage of the creative process, to provide an expanded range of possibilities for serendipitous sketching and shape creation. The main aim of <em>Alchemy</em> is to explore how computer based forms of drawing can extend the early stage idea creation process.<br />
-<br />
More information on <a href="http://al.chemy.org"><em>Alchemy</em></a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spatial Sketch</title>
		<link>http://www.darcy.co.nz/research/spatial-sketch/</link>
		<comments>http://www.darcy.co.nz/research/spatial-sketch/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 05:28:40 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=322</guid>
		<description><![CDATA[<p><em>Spatial Sketch</em>is a software application for creating 3D sketches in physical space and transforming them into real world objects as a series of laser cut slices. The idea is to bridge between physical movement and physical form, exploring the creative possibilities of digital fabrication. The initial iteration shown here demonstrates the design and creation of a lamp shade using gestural movement and its fabrication using a series of radial slices cut from cardboard and acrylic.</p>

<p><a href="http://www.darcy.co.nz/folio/research/TEI2010.pdf">Spatial Sketch: Bridging Between Movement &#038; Fabrication</a> (PDF 500k) - A  paper presented at the 2010 Tangible, Embedded and Embodied Interaction conference in Cambridge, MA. The abstract is as follows:</p>-
<p>Spatial Sketch is a three-dimensional (3D) sketch application that bridges between physical movement and the fabrication of objects in the real world via cut planar materials. This paper explores the rationale and details behind the development of the Spatial Sketch application, and presents our observations from user testing and a hands-on lamp shade design workshop. Finally we reflect upon the relevance of embodied forms of human computer interaction for use in digital fabrication.</p>
-
<p>This project was developed as part of the <a href="http://www.designinterface.jp">Igarashi Design Interface Project</a>, together with Juncong Lin.</p>]]></description>
			<content:encoded><![CDATA[
<div class="gallery">      <a href="http://www.darcy.co.nz/folio/research/spatialsketch_drawing.jpg" title="Spatial Sketch" class="gallery_item floatbox" rev="group:spatial-sketch"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/0f872a14b8870535cd668e3f0db9acb1.jpg" alt="Spatial Sketch" /></a><a href="http://www.darcy.co.nz/folio/research/spatialsketch_geometry.jpg" title="Spatial Sketch" class="gallery_item floatbox" rev="group:spatial-sketch"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/f0123b726da19d998626af34045ff527.jpg" alt="Spatial Sketch" /></a><a href="http://www.darcy.co.nz/folio/research/spatialsketch_workshop.jpg" title="Spatial Sketch" class="gallery_item floatbox" rev="group:spatial-sketch"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/2b5a1263cc4b2985707e4381c9b62aa5.jpg" alt="Spatial Sketch" /></a><a href="http://www.darcy.co.nz/folio/research/spatialsketch_lamps.jpg" title="Spatial Sketch" class="gallery_item floatbox" rev="group:spatial-sketch"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/06b1ef9044564037839b855525c1617b.jpg" alt="Spatial Sketch" /></a><a href="http://www.youtube.com/v/TasZzEWVyyY&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" title="Spatial Sketch" class="gallery_item floatbox" rev="scrolling:no group:spatial-sketch width:720 height:430"><img src="http://www.darcy.co.nz/wp/wp-content/thumb-cache/0a8351b7b3146d66bb04dfde0b70b3d8.gif" alt="Spatial Sketch" /></a></div>
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		<item>
		<title>TwelvePixels: Drawing &amp; Creativity on a Mobile Phone</title>
		<link>http://www.darcy.co.nz/research/twelvepixels-drawing-creativity-on-a-mobile-phone/</link>
		<comments>http://www.darcy.co.nz/research/twelvepixels-drawing-creativity-on-a-mobile-phone/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 09:11:16 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/?p=142</guid>
		<description><![CDATA[TwelvePixels: Drawing &#038; Creativity on a Mobile Phone (PDF 628k) &#8211; A paper presented at CHI 2008 as part of interactivity exhibition in Florence, Italy. The abstract is as follows:
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TwelvePixels is an interface for drawing pixel-based imagery using only the standard keys on the mobile phone handset. Using an essentially simple drawing method, an extensive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.darcy.co.nz/folio/research/TwelvePixels-CHI2008.pdf">TwelvePixels: Drawing &#038; Creativity on a Mobile Phone</a> (PDF 628k) &#8211; A paper presented at CHI 2008 as part of interactivity exhibition in Florence, Italy. The abstract is as follows:<br />
-<br />
TwelvePixels is an interface for drawing pixel-based imagery using only the standard keys on the mobile phone handset. Using an essentially simple drawing method, an extensive range of imagery can be created and shared between users. This paper explores the rationale and details behind the development of the TwelvePixels interface; tracking possible applications for promoting creativity, communication, and content sharing on mobile phones.<br />
-<br />
More information on <a href="http://12pixels.com">TwelvePixels</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Open Interactions: The Balance of Specification</title>
		<link>http://www.darcy.co.nz/research/open-interactions-the-balance-of-specification/</link>
		<comments>http://www.darcy.co.nz/research/open-interactions-the-balance-of-specification/#comments</comments>
		<pubDate>Sun, 23 Sep 2007 03:54:17 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/research/open-interactions-the-balance-of-specification/</guid>
		<description><![CDATA[Open Interactions: The Balance of Specification (PDF 532k) &#8211; A paper presented at PerthDAC 2007  as part of the Biennale of Electronic Arts in Perth, Australia. The abstract is as follows:
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This paper addresses interactive art within the context of participatory culture, mapping current developments towards more open and creative forms of interactivity labelled ‘open [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://darcy.co.nz/folio/research/PerthDAC2007.pdf">Open Interactions: The Balance of Specification</a> (PDF 532k) &#8211; A paper presented at <a href="http://www.beap.org/dac/">PerthDAC 2007 </a> as part of the Biennale of Electronic Arts in Perth, Australia. The abstract is as follows:<br />
-<br />
This paper addresses interactive art within the context of participatory culture, mapping current developments towards more open and creative forms of interactivity labelled ‘open interactions’. The size of the elements within an artwork, the ‘interactive granularity’, is stated as key to the creation of open interactions. The metaphor of conversation is used to explore interactivity and suggest future research/practice directions. It is suggested that the potential for interactivity to propagate further creativity relies heavily on the balance of specification for both interactor and system. Furthermore it is stated that truly conversational interactions are inherently open-ended and can result in both positive and negative outcomes by whatever standard.<br />
-</p>
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		<title>ACM Multimedia 2006: “User Authorship and Creativity within Interactivity”</title>
		<link>http://www.darcy.co.nz/research/acm-multimedia-2006-short-paper-%e2%80%9cuser-authorship-and-creativity-within-interactivity%e2%80%9d/</link>
		<comments>http://www.darcy.co.nz/research/acm-multimedia-2006-short-paper-%e2%80%9cuser-authorship-and-creativity-within-interactivity%e2%80%9d/#comments</comments>
		<pubDate>Sat, 04 Nov 2006 12:31:40 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/research/acm-multimedia-2006-short-paper-%e2%80%9cuser-authorship-and-creativity-within-interactivity%e2%80%9d/</guid>
		<description><![CDATA[User Authorship and Creativity within Interactivity (PDF 228k) &#8211; A short paper presented in the Arts Program of ACM Multimedia 2006 in Santa Barbara, USA. The paper is basically a shorter version of the Light Tracer exegesis I worked on in Sydney during 2005. The abstract is as follows:
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This paper tracks the development of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://darcy.co.nz/folio/research/ACMMM2006.pdf">User Authorship and Creativity within Interactivity</a> (PDF 228k) &#8211; A short paper presented in the <a href="http://www.mat.ucsb.edu/acmmm06/arts/index.html">Arts Program</a> of <a href="http://www.mmdb.ece.ucsb.edu/acmmm06/">ACM Multimedia 2006</a> in Santa Barbara, USA. The paper is basically a shorter version of the <a href="http://lighttracer.darcy.co.nz/">Light Tracer</a> exegesis I worked on in Sydney during 2005. The abstract is as follows:<br />
-<br />
This paper tracks the development of the author’s work entitled Light Tracer, and examines the surrounding issues of user authorship and creativity within interactivity.<br />
Light Tracer is an interactive system which invites the participant to write, draw and trace images in real physical space. The participant is situated in front of a screen reflecting their own image, and by manipulating a series of light sources, marks can be left onscreen such as drawings, messages, traces of physical objects such as faces, hands and bodies.<br />
It is the argument of the author that by allowing the user an optimum level of creative authorship within an interactive work, the user can be successfully engaged with the experience of the interaction and in turn produce and create themselves.<br />
-</p>
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		<title>Creative Interactive Experiences as Production</title>
		<link>http://www.darcy.co.nz/research/creative-interactive-experiences-as-production/</link>
		<comments>http://www.darcy.co.nz/research/creative-interactive-experiences-as-production/#comments</comments>
		<pubDate>Mon, 18 Sep 2006 07:12:28 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.darcy.co.nz/research/creative-interactive-experiences-as-production/</guid>
		<description><![CDATA[Creative Interactive Experiences as Production (PDF 380k) &#8211; A paper presented to &#8216;The First International Symposium on Culture, Creativity and Interaction Design (CCID 2006)&#8217; on September 12, 2006 in London, UK.
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This paper examines the shift of interactive art away from user consumption towards systems for user production and artistic creation. Examples of creativity focused systems [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://darcy.co.nz/folio/research/CCID2006.pdf">Creative Interactive Experiences as Production</a> (PDF 380k) &#8211; A paper presented to &#8216;The First International Symposium on Culture, Creativity and Interaction Design (CCID 2006)&#8217; on September 12, 2006 in London, UK.<br />
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This paper examines the shift of interactive art away from user consumption towards systems for user production and artistic creation. Examples of creativity focused systems are examined in the form of the author’s interactive drawing system entitled <a href="http://lighttracer.darcy.co.nz/">Light Tracer</a> and Toshio Iwai’s <a href="http://electroplankton.nintendods.com">Electroplankton</a> title for the Nintendo DS handheld game console. It is argued that in order for the user to make a creative contribution, interactive systems must afford the user appropriate freedom to create. Furthermore it is argued that, along with the aesthetic responses of such systems, the moment of interaction itself should be valued and gauged in an expanded definition of creativity and production.<br />
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		<title>Research Paper: &#8220;User Authorship and Creativity within Interactivity&#8221;</title>
		<link>http://www.darcy.co.nz/research/research-paper-user-authorship-and-creativity-within-interactivity/</link>
		<comments>http://www.darcy.co.nz/research/research-paper-user-authorship-and-creativity-within-interactivity/#comments</comments>
		<pubDate>Wed, 19 Oct 2005 06:52:02 +0000</pubDate>
		<dc:creator>Karl D.D.</dc:creator>
				<category><![CDATA[Research]]></category>

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		<description><![CDATA[Research paper completed as part of my honours year study at the College of Fine Arts in Sydney, Australia. My research has sought to develop the association between the creative involvement of the user, and successful, engaging interaction. Questioning the importance of a user’s role as an active author, and examining what this involvement contributes [...]]]></description>
			<content:encoded><![CDATA[<p>Research paper completed as part of my honours year study at the <a href="http://cofa.unsw.edu.au/">College of Fine Arts</a> in Sydney, Australia. My research has sought to develop the association between the creative involvement of the user, and successful, engaging interaction. Questioning the importance of a user’s role as an active author, and examining what this involvement contributes to an engaging interactive experience.</p>
<p><a href="/folio/research/research_paper_final.pdf" title="640K - 23 pages">Download PDF &#8211; User Authorship and Creativity within Interactivity</a></p>
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